365 Adventures – Cthulhu



365 days of investigation
Delve into the heart of Lovecraftian Mythos and help your investigator unravel terrifying mysteries between Arkham and Innsmouth!
365 Adventures – Cthulhu 1926 is a unique experience that cleverly combines a calendar and an adventure game. Place the calendar on your desk and face a new cosmic horror every day, from January 1 to December 31.

Full of horrors and surprises!
Embark on a cosmic year-long investigation ! Day after day, guide your detective through the dark alleys of Arkham, exploring hidden secrets and confronting occult cults devoted to the Great Old Ones. Keep track of your monthly score and unlock new rules and occult artifacts as you progress.
The encounters in 365 Adventures – Cthulhu are diverse and reference Lovecraft’s nightmarish creatures: Great Old Ones, Deep Ones, dark spawn, cultists…
The ultimate embodiment of challenge, Bosses are more powerful horrors than the others, requiring a different strategy to defeat them. They take many forms and await you every weekend.

How to play 365 Adventures Cthulhu?
Your daily mission is to investigate, defend yourself, and search for clues. You have the freedom to investigate any space during the week except the climatic Sunday encounter (must be done on Sunday), provided you limit your encounters to one per day.
-
Move your investigator’s magnet to the next space on the calendar.
- Roll your dice up to 3 times to defeat one of the week’s encounters.
- Manage your Madness
At the end of the month, tally your score and turn the page. A new month begins! Discover the next part of your story, but also a new rule that will be applied for the rest of your adventure.

The best gift for players!
365 Adventures – Cthulhu is the perfect game for board game enthusiasts:
- It features a unique, innovative concept
- Requires just a few minutes a day for a year
- It’s the ideal Secret Santa for medieval-fantasy and role-playing lovers.
- Every month, the game evolves with new rules, monsters and artifacts.

Component
- 1 calendar
- 1 « investigator » magnet
- 1 rule sheet
- 5 six-sided dice
