CODO Berlin 63

CODO Berlin 63

A game of
Léandre Proust & Johann Roussel
Illustrated by
Bones
CODO Berlin 63
2 players
14+
20
CODO Berlin 63

Berlin, 1963: balance hangs on a thread

Conclave of Day One (CoDO) is a clandestine transnational organization founded in the post-war years by a group of elite scientists, intellectuals, and political figures from both sides of the Cold War. Their aim: to prevent the conflict from escalating and to maintain a balance of power by creating super-spies, who serve as espionage agents. These agents, endowed with extraordinary abilities, are strategically placed in key positions on both sides of the Iron Curtain, yet remain unknown to the general public and most governments.

A bluff and strategy game for 2 players

Dive into the heart of the Cold War with Conclave of Day One: Berlin 63, a bluff and strategy game for 2 players. Play as super-spies with unique powers, secretly positioned on both sides of the Iron Curtain.
Use your super-spies to eliminate the opposing leader or exhaust their reserve. Each turn, move your agents, activate their powers, and sow doubt in your opponent’s mind. Bluffing will be crucial: choose the right moment to reveal or conceal your intentions. Victory belongs to those who master the art of deception and strategy.

8 super-spies with unique abilities

At the start of the game, each player secretly composes his team of super-spies by choosing 5 agents from the 8 available, with the remaining 3 forming his Reserve. You also receive a card indicating which agent will be your leader for the game. You don’t know which agents your rival has chosen – finding out throughout the game is the key to winning!

On your turn, you can move an agent and activate its power (if you want). But you’re free to lie about your agent’s identity. If your opponent challenges your claim and you’ve lied, you lose an agent from your Reserve… but if you’ve told the truth, he loses an agent from his Reserve! You can also create Illusions by swapping two active agents or between one active agent and one from your Reserve.

Each agent has a unique power that will bring you closer to victory: Ray Dash moves faster, Victor Shadow can create an Illusion, Miranda Hypnos can discover an agent’s identity…

How to win?

To win the game, you must either eliminate the opposing leader OR force the opponent to lose a super-spy from their reserve when they have no remaining ones. We recommend playing your games in a best-of-three format.

Components

  • 1 game board
  • 16 plastic bases (8 red and 8 blue)
  • 16 Super-spy tiles
  • 6 Leader cards
  • 2 double-sided player aids (French and English)
  • 2 rulebooks (one in French, one in English)
Logo

French board game publisher

Our studio designs and publishes a variety of board games in original universes (Iki, In the Footsteps of Darwin, Gosu X...). On this website, you'll find all our published games and upcoming releases, as well as events, tournaments and news about our games.