When a card resolves its effect—and if that effect consists of multiple parts—all effects are queued in memory and will be carried out (barring the exception below). For instance, if Volantis sacrifices itself, the second part of the effect (the discard) will still occur. This also applies to the Timer/Arpia duo; (see FAQ « Phoenix > Arpia/Timer »). In cases where the first part of an effect involves copying (e.g., Nio), the card’s effect is fully resolved before a new card’s effect begins; thus, Nio copies an adjacent card (queuing the copy in memory), captures that card, and finally applies the copied effect.
There is currently only one exception to this rule: Aat.
– If the copied card is moved, destroyed, or captured while Aat is resolving its effect, the process is immediately interrupted (the second part of the effect does not resolve, and any associated Echo is lost).
We can also use this FAQ to clarify a few points regarding Aat:
– Aat never copies the copied card’s clan; it always belongs to the Tomorrow clan (with one exception—see below).
– If the copied card is « All in One, » you can play Aat for free, even if you have no other Tomorrow clan troops in play.
– Aat can be played even if there is no card to copy. If a card to copy enters play later, Aat will copy its properties but will not resolve any « enters play » effect the card might have.
– If an activation token is placed on Aat and the copied card becomes a Veteran, flip the activation token to double its military value (or quadruple it, in the rare instance where Aat already has two activation tokens).